Immersive Lanterns

Immersive Lanterns (by Toni) gives lanterns two upgrades: dynamic (moving) light when carried, and Accessories-mod support so a lantern can be worn/equipped rather than just held or placed, complete with swinging physics as you move. The pack’s client config leaves swinging physics on (Lantern Bounciness = 1.0, default) and keeps lanterns on the right hand / front of the player (Left-Handed Lanterns = false, Back Lanterns = false). It’s a cosmetic/QoL mod with no server-side gameplay effect — the swing physics are flagged in the mod’s own lang file as having no performance impact.

Anticipated questions

What does it add? Two upgrades to lanterns: dynamic (moving) light when a lantern is carried, and Accessories-mod support so a lantern can be worn/equipped rather than only held or placed — with swinging physics as you move.

Is it client- or server-side? It’s a cosmetic/QoL mod with no server-side gameplay effect; the swing physics are flagged in the mod’s own lang file as having no performance impact.

Do I hold the lantern or wear it? Either — it can still be held or placed, but Accessories support lets you equip it. The client config keeps lanterns on the right hand / front of the player by default (Left-Handed Lanterns = false, Back Lanterns = false).

Can I turn off the swinging? The pack leaves swinging physics on by default (Lantern Bounciness = 1.0), and it’s a client config value, so it’s a personal visual choice rather than a server setting.