More Mob Variants
More Mob Variants (v1.3.1, by nyuppo) doesn’t add any new creature types — it purely reskins existing vanilla mobs using Minecraft 1.20’s built-in variant/texture system (the same mechanism vanilla uses for cat breeds and painting art). This server’s copy ships biome- and condition-based texture pools for Cats, Chickens, Cows, Pigs, Sheep, Skeletons, Spiders, Wolves, and Zombies — Wolves get by far the largest set (28 variant entries, expanding on vanilla’s own wolf-variant vote with color pools like ashen, black, chestnut, pale, rusty, snowy, spotted, striped, and “woods,” each tagged to spawn in specific biomes), while Skeletons get regional reskins including increased sandy (desert-biome) and mossy (jungle/swamp-biome) variants.
The mod’s settings.json in this pack enables muddy pigs (pigs that visually get dirty after wallowing in mud, no cooldown timeout configured) and sets a 25% chance for a baby animal to roll its own independent random variant rather than inheriting a parent’s look. Because it only touches vanilla mob types, it’s the “wildlife re-texturing” counterpart to mods like Creeper Overhaul and Naturalist that add genuinely new creatures — More Mob Variants just makes the vanilla ones feel less uniform across biomes.
Anticipated questions
Q: Does More Mob Variants add new mobs? A: No — it purely reskins existing vanilla mobs (Cats, Chickens, Cows, Pigs, Sheep, Skeletons, Spiders, Wolves, Zombies) using 1.20’s built-in variant system, so they feel less uniform across biomes.
Q: Which mob gets the most variants? A: Wolves, by far — 28 variant entries (ashen, black, chestnut, pale, rusty, snowy, spotted, striped, “woods,” and more), each tagged to spawn in specific biomes.
Q: What are muddy pigs?
A: The mod’s settings.json enables muddy pigs — pigs that visually get dirty after wallowing in mud (no cooldown configured). It also gives baby animals a 25% chance to roll their own random variant instead of inheriting a parent’s look.