Ad Astra Cable Fix

A tiny, purely technical patch mod (by Antigravity, ad_astra_cable_fix-1.0.0.jar, ~2 mixin classes) that exists to fix a specific stability bug: Ad Astra machines crashing from nested fluid/energy transactions when external item or fluid pipes (from other tech mods) interact with them. It works by mixing into MachineFluidTransactionMixin and RecipeMachineTickMixin to prevent the double-transaction conflict rather than adding any new content, items, or blocks of its own.

In a modpack like Prominence II that layers multiple automation mod ecosystems on top of Ad Astra’s own machines (fuel loaders, oxygen distributors, cable networks), this kind of cross-mod pipe interaction is exactly where crashes tend to surface — this mod is the silent fix keeping that combination stable.

Anticipated questions

Q: What does Ad Astra Cable Fix actually do? A: It’s a tiny patch mod (about two mixin classes) that stops Ad Astra machines from crashing due to nested fluid/energy transactions when item or fluid pipes from other tech mods interact with them. It adds no new items, blocks, or content of its own.

Q: Do I need to craft or configure anything for it? A: No — it runs silently in the background to keep Ad Astra stable alongside the pack’s other automation mods, and only matters when those cross-mod pipe interactions happen.