Mod Menu

Mod Menu (modmenu, TerraformersMC, v7.2.2) is the standard Fabric mod-list and config-screen hub — it adds a “Mods” button to the title screen listing every installed mod with its icon, description, and links, and doubles as the entry point for any mod’s in-game config screen. It’s foundational rather than decorative: a large share of the mods in this pack (Fish On The Line, Villager Names, No Chat Reports, Icarus, Do a Barrel Roll, Runelic, PigPen, and others) register a modmenu entrypoint specifically so their settings are reachable through here, and Mod Menu itself intentionally breaks the older/incompatible better_mod_button mod to avoid two competing implementations of the same button.

Anticipated questions

  • What does this mod do? It’s the standard Fabric mod-list and config hub — it adds a “Mods” button to the title screen listing every installed mod, and is the entry point for any mod’s in-game config screen.
  • Why is it foundational rather than decorative? Many mods in this pack (Fish On The Line, Villager Names, No Chat Reports, Icarus, and others) register a modmenu entrypoint specifically so their settings are reachable through it.
  • Does it conflict with anything? Yes — it intentionally breaks the older better_mod_button mod to avoid two competing implementations of the same button.