Polymorph
Polymorph (polymorph, v0.49.10, by Illusive Soulworks) solves the crafting-conflict problem that comes from running a mod-dense pack: when two or more recipes produce the same result from a similar/identical set of ingredients (a common collision between overlapping tech mods), vanilla just silently picks one and the player never gets a say. Polymorph adds a small on-screen picker so the player can choose which mod’s recipe/result they actually want when a conflict is detected, rather than being stuck with whatever the game arbitrarily resolved.
This install’s polymorph-integrations.toml enables the quickbench third-party integration (quickbench = true) — the config’s own comment flags that enabling third-party integrations “introduces instability and performance overheads” and recommends disabling them first if troubleshooting crashes, so this is a deliberate, opted-in feature rather than a default. Polymorph is a natural complement to Almost Unified: Almost Unified reduces conflicts up front by merging duplicate items/tags, while Polymorph handles whatever recipe ambiguity remains.
Related
Anticipated questions
- What does this mod do? It solves crafting conflicts: when two recipes produce the same result from similar/identical ingredients, it adds an on-screen picker so you choose which mod’s recipe you want, instead of the game silently picking one.
- What’s the
quickbenchsetting about? This install opts into thequickbenchthird-party integration; the config warns that third-party integrations can add instability/overhead and suggests disabling them first when troubleshooting crashes. - How does it relate to Almost Unified? They complement each other — Almost Unified merges duplicate items/tags up front, while Polymorph handles whatever recipe ambiguity remains.