Promenade
Promenade (Hugman) bills itself as “Fancy and simplistic animals, biomes, structures and more!” and, unusually for this category, actually spans decoration blocks, new stone types, world generation, and mob spawns together — 211 lang entries. Decoration-side it adds leaf piles and flower piles for every vanilla leaf/flower type (oak, spruce, birch, jungle, acacia, dark oak, mangrove, azalea leaves; dandelion, poppy, blue orchid, allium, tulips, oxeye daisy, cornflower, lily of the valley, wither rose piles) — good ground-clutter detail for naturalistic builds — plus a new stone type, Blunite, with the standard cut-stone family (stairs, slab, wall, column, polished variants).
It also touches world content: config/promenade/ has separate animals.json, monsters.json, biomes.json, and world_features.json files. On this server, animals.json sets spawn weights for capybaras (10) and ducks (10), and monsters.json sets weights for lush creepers (15) and sunken skeletons (20) — these read as Promenade-added mob variants tied to specific biome themes, spawning alongside vanilla mobs rather than replacing them.
Anticipated questions
What does it add? Unusually for this category, it spans decoration, new stone types, world generation, and mob spawns together (211 lang entries).
What’s the decoration content? Leaf piles and flower piles for every vanilla leaf/flower type (oak through mangrove, azalea; dandelion, poppy, tulips, wither rose, etc.) — good ground clutter — plus a new stone type, Blunite, with the standard cut-stone family (stairs, slab, wall, column, polished variants).
Does it add mobs? Yes — it touches world content via config/promenade/. On this server animals.json sets spawn weights for capybaras (10) and ducks (10), and monsters.json sets weights for lush creepers (15) and sunken skeletons (20); these spawn alongside vanilla mobs rather than replacing them.
Is it client- or server-side? Its worldgen and spawn behavior are server-side, driven by the JSON files in config/promenade/ (animals.json, monsters.json, biomes.json, world_features.json).