Explorify
Billed as “a simplistic, vanilla-friendly collection of new structures,” Explorify adds fourteen new structure types to the world: Dark Forest Settlements, Campsites, Taverns, Desert Shrines, Ruins, Mausoleums, Watchtowers (plains/taiga/savanna variants), Supply Caches (birch/dark/desert/forest/jungle/mangrove/taiga variants), Badlands Pyramids, Black Spirals, Mangrove Huts, Farmsteads, Guide Posts (cold/warm), and End Shipwrecks. All fourteen are enabled on the server (config/explorify/structure_toggles.json5), and their generation spacing/separation/frequency values are all at the mod’s shipped defaults (config/explorify/structure_settings.json5) — nothing has been tuned. Most structures generate at spacing 24–48 chunks apart depending on type, giving a fairly dense scatter of new points of interest across explored terrain.
Anticipated questions
Q: What structures does Explorify add? A: Fourteen types — Dark Forest Settlements, Campsites, Taverns, Desert Shrines, Ruins, Mausoleums, Watchtowers, Supply Caches, Badlands Pyramids, Black Spirals, Mangrove Huts, Farmsteads, Guide Posts, and End Shipwrecks — all enabled on this server.
Q: How common are they? A: Most generate at spacing 24–48 chunks apart depending on type (shipped defaults, untuned), giving a fairly dense scatter across explored terrain.
Q: How do I find a specific one? A: Use Explorer’s Compass to locate the structure type you want.