Exploration, Dungeons & Structures Mods

When Dungeons Arise

A whole family of elegant, dangerous roguelike dungeons and structures scattered across the world — reliably one of the best “there’s something worth finding over there” mods in the pack.

YUNG’s suite

Completely redesigns vanilla structures so they’re bigger and better laid out: YUNG’s Better Dungeons, Better Desert Temples, Better Jungle Temples, Better Mineshafts, Better Nether Fortresses, Better Ocean Monuments, Better Strongholds, Better Witch Huts, Better End Island, plus Bridges (naturally generating bridges) and YUNG’s API underneath them all.

Regions Unexplored

Adds almost 70 new Overworld biomes, dramatically expanding terrain variety.

More structures to explore (grouped)

Philip’s Ruins (200+ structures), Sky Villages (villages in the clouds), Moog’s Voyager Structures (80+ hand-built Overworld structures, built on the shared Moog’s Structure Lib — correction: “Moog’s End Structures” is not actually an installed mod, only Voyager Structures + its shared library exist), The Graveyard (graveyard-themed bosses/structures/mobs, see Creatures, Bosses & Mobs), Better Archeology, Explorations, Explorify, Towns and Towers, ChoiceTheorem’s Overhauled Village, Integrated Villages, Villagers Plus, The Lost Castle, Simply Houses, Aquamirae (ocean ship graveyard with dangerous deep-sea creatures), Mine Cells (Dead Cells-style roguelike dungeon).

Explorer’s Compass / Nature’s Compass

Search tools — Explorer’s Compass finds structures, Nature’s Compass finds biomes. Use before a long walk.

World-flavor mods (grouped)

Geophilic, River Redux, Swampier Swamps, Nether Depths Upgrade, Frostiful, Winterly, Rare Ice.

Individual Mod Notes (39)