YUNG’s Bridges
YUNG’s Bridges (jar YungsBridges-1.20-Fabric-4.0.3.jar, by YUNGNICKYOUNG) is the odd one out in the YUNG’s suite — it doesn’t overhaul a vanilla structure, it adds one that never existed before: naturally-generating bridges spanning ravines, rivers, and other terrain gaps across the world, giving exploration a bit more connective tissue between landmasses instead of always needing to bridge, boat, or fly across.
No config file exists under prominence2/config/ for this mod, so it runs at its shipped defaults. Like every other YUNG’s mod it hard-depends on YUNG’s API (yungsapi >= 1.20-Fabric-4.0.1 per its fabric.mod.json) for shared structure-placement code.
Anticipated questions
Q: What does YUNG’s Bridges add? A: Naturally-generating bridges spanning ravines, rivers, and terrain gaps — it adds a new structure rather than overhauling a vanilla one. See Finding Structures & Exploration.
Q: How does that help exploration? A: It gives exploration more connective tissue between landmasses instead of always needing to bridge, boat, or fly across gaps.
Q: Is it configured or dependent on anything? A: It runs at shipped defaults (no config file) and hard-depends on YUNG’s API for shared structure-placement code.
Related
- Exploration, Dungeons & Structures Mods
- YUNG’s API (shared library all YUNG’s mods depend on)
- Part of the YUNG’s suite alongside YUNG’s Better Dungeons, YUNG’s Better Desert Temples, YUNG’s Better Jungle Temples, YUNG’s Better Mineshafts, YUNG’s Better Nether Fortresses, YUNG’s Better Ocean Monuments, YUNG’s Better Strongholds, YUNG’s Better Witch Huts, YUNG’s Better End Island