EMI Loot
EMI Loot (emi_loot, v0.7.9, by fzzyhmstrs) folds Minecraft’s loot-table system into EMI: look up an item and see every chest it can spawn in, every block/mob it drops from, and results from gameplay loot sources like fishing or archaeology brushing — the categories the mod calls parseChestLoot, parseBlockLoot, parseMobLoot, parseGameplayLoot, and parseArchaeologyLoot, all enabled in this install’s emi_loot_config.toml. Chest loot entries are shown compacted (compactLoot on for every category) rather than as one row per possible roll, and drop-chance percentages are displayed to one decimal place (chanceDecimalPlaces = 1) with condition text rendered as tooltips (conditionStyle = "tooltip") instead of inline clutter.
The config also has directDrops enabled across the board (chest/block/mob/gameplay/archaeology), and a skippedKeys list that filters out noisy internal loot-function entries (like limit_count or fill_player_head) that would otherwise show up as meaningless recipe steps. Debug logging for untranslated tables is off for all categories, meaning this is a production-tuned config, not a development build.
Related
Anticipated questions
- What does this addon do? It folds Minecraft’s loot tables into EMI: look up an item and see every chest it can spawn in, every block/mob it drops from, and gameplay loot sources like fishing or archaeology brushing.
- Are drop chances shown? Yes — drop-chance percentages to one decimal place, with condition text rendered as tooltips rather than as inline clutter.
- Is chest loot shown one row per possible roll? No — chest loot is shown compacted (
compactLooton for every category) rather than one row per roll.