FTB Quests

FTB Quests (ftbquests, v2001.4.13, by the FTB Team) is the Quest Book itself — Prominence II’s structured progression system, guiding players from “punch a tree” through the pack’s dozens of integrated mods via chaptered, reward-granting checklists rather than leaving discovery entirely to wiki-diving or EMI lookups. It’s the mod referenced directly in Getting Started and is functionally the pack’s spine: it depends on Architectury, and on FTB Library and FTB Teams to function at all.

This server’s live quest data (config/ftbquests/quests/chapters/) contains 33 chapters, and their names map almost one-to-one onto the pack’s major integrated mods and content pillars: getting_started, main_story, and elhasturian_era alongside dedicated chapters for applied_energistics_2, botania, create, tech_reborn, modern_industrialization, industrial_revolution, powah, the_nether, the_bumblezone, deeper_and_darker, to_the_end, dplanets_and_space (Ad Astra-style space progression), eenchanting, e_spell_books, c_bewitchment, archon, artifact_reforging, d_the_art_of_transmogrification, simply_swords, gear_mariums_soulslike_weaponry, reforging, gadgets, 8the_prision, the_scarred_night, dmastering_fatew, 4trophy_collection, collectibles/collectibles_2, and a seasonal a_jolly_christmas chapter. A separate reward_tables/ directory (runes, wands, tier-4 rings, transmog skins, metal blocks, eyes, spell enchants) backs randomized quest reward pools rather than fixed single-item payouts. The Starter Kit hands every new player an ftbquests:book on spawn (see Starter Kit), meaning the quest book is quite literally the first item a new player holds.

Anticipated questions

  • What does this mod do? It’s the Quest Book — Prominence II’s structured progression system, guiding you from “punch a tree” through the pack’s dozens of mods via chaptered, reward-granting checklists.
  • How many chapters are there? 33, whose names map almost one-to-one onto the pack’s major mods and content pillars (Create, Botania, AE2, Tech Reborn, the Nether, To The End, and more).
  • Are quest rewards fixed items? Not always — a separate reward_tables/ directory (runes, wands, tier-4 rings, transmog skins, and more) backs randomized reward pools rather than fixed single-item payouts.
  • What does it depend on? Architectury, plus FTB Library and FTB Teams — it can’t function without them.
  • When do I first get the quest book? Immediately — the Starter Kit hands every new player an ftbquests:book on spawn, so it’s literally the first item a new player holds.