Trophy Collection

The Cinderstone Trophies chapter — a reward-spending chapter rather than a progression one. Trophies “can be obtained from completing Quests in the storyline,” and this chapter is where you cash them in: if you’re reading the first quest, “you have gotten your first one already.” Trophies buy powerful utility items — building wands, exploration compasses, a Pocket Wormhole, and alternate spellbooks — so this chapter is really a shopping list with strong advice about when each purchase is worth it. See FTB Quests and Quality-of-Life & UI Mods.

Walkthrough

  1. Earn Trophies. Trophies come from completing storyline quests, so this chapter fills up naturally as you work through the main progression — you don’t farm them directly.
  2. Building Wands. Spend Trophies on a Stone Wand — “largely a utility item used to only place blocks. It cannot break blocks,” good for filling large holes or building “massive walls.” A second, larger-area wand covers the same job over a bigger region.
  3. Exploration tools. The chapter strongly recommends these:
    • Explorer’s Compass — flagged as “the best item to make with Trophies,” giving “a lot of utility” and saving “hours of searching.” Massively recommended as soon as you can craft it.
    • Nature’s Compass — a biome finder (“offers many opportunities”); highly recommended, but noted as best crafted after the End, since you can find most biomes via the Explorer’s Compass and structure knowledge until then.
    • Pocket Wormhole — “expensive yet useful.” The quest advises not crafting it until you have at least the Explorer’s Compass, one Spell Book, Nature’s Compass, and it warns it’s best made after the End so you don’t miss out on useful early items by relying on it too soon.
  4. Higher Tier Spellbooks. These are Trophy-made alternatives to the spellbooks you’d normally build at the Spell Binding Table — and the quest is explicit that “they aren’t better just because you made them with a Trophy.” Options include:
    • A do-it-all master book that “has it all” and “scales with Arcane, Fire and Ice depending on the Spell combination” (so flexible you’d “almost need a spreadsheet”).
    • Archer books — a Fire/explosions archer (“Explosions Explosions Explosions!”), a fast-shooting archer (“shoot like a gun… gone before you know it”), and a Frost archer with a freeze-stack passive and heavy slowing.
    • Frost- and Fire-scaling books (“as graceful as a Phoenix… scales with Fire Spell Power”).

Tips

  • Spend Trophies on the Explorer’s Compass first — the chapter itself calls it the best value and a huge time-saver.
  • Hold off on Nature’s Compass and the Pocket Wormhole until after the End; crafting the Wormhole too early can make you “miss out on incredibly useful items” you’d otherwise pick up while travelling.
  • Building wands place blocks only — they can’t mine, so they’re for walls and filling, not excavation.
  • Trophy spellbooks are convenience/alternate options, not upgrades over the Spell Binding Table versions — pick the archery or elemental book that matches how you fight rather than assuming Trophy-made means stronger.

Anticipated questions

  • What are Cinderstone Trophies and how do I get them? A reward currency earned by completing storyline quests — you’ll have your first one just from progressing the main story.
  • What’s the single best thing to spend a Trophy on? The Explorer’s Compass — the chapter flags it as the best Trophy item and a major time-saver.
  • When should I make the Pocket Wormhole? Not early — ideally after the End, and after you already have the Explorer’s Compass, a Spell Book, and Nature’s Compass; relying on it too soon means missing useful items you’d find while travelling.
  • Do the building wands break blocks? No — they only place blocks (for filling holes or building large walls); one covers a larger area than the other.
  • Are the Trophy spellbooks better than normal ones? No — they’re alternatives to the Spell Binding Table books, “not better just because you made them with a Trophy”; choose one for its scaling (Arcane/Fire/Ice) or archery style.
  • Is this chapter part of the main story? No — it’s a place to spend the Trophies the story hands you, not required progression itself.