The Hasturian Era

The expansion campaign that follows Void’s Invasion. You must finish the entire Void’s Invasion campaign to unlock this storyline. Lore: eons ago S’kellak imprisoned the primordial C’thulhu, but its half-brother — a tall hooded, tentacled monster, Hastur, The King in Yellow — broke free. With the realms at their weakest after the Void’s invasion, Hastur returns to claim them. This chapter is partly live and partly coming in v4.0 (the Cinderstone Depths dimension and Kingdom of Vaaz), so expect some quests to be teasers.

Walkthrough

  • The Hasturian Era (unlock) — Requires finishing the Void’s Invasion campaign, which also unlocks 51–65 leveling. Read the lore intro on Hastur’s escape and return.
  • Missive from S’kellak — A cinderstone missive confirms the enemy is Hastur, warns the Overworld is unsafe (Hastur twists minds), and tells you to enchant your weapon with Smite because his followers are undead. It directs you to signal a beacon to travel to Vaaz.
  • Gu’mas, The Fallen Archmage (Required Level ~60–65) — The former Hex leader, killed by the Champions of Vaaz and resurrected by Hastur. He kidnaps/kills anyone trying to reach the Cinderstone Depths. Use Smite to shred his barrier if you lack the required spell power. Defeat the Resurrected Magus, Gu’mas.
  • Kingdom of Vaaz — Use the Beacon of Hope in the Overworld to travel to Vaaz and meet S’kellak.
  • Path to Corruption: Infusions — Corruption Infusions add corruption to armor (fuels corruption-scaled active talent abilities). Template drops in End cities; use in a Smithing Table with the item + a material: Aberration Limb (+10), Aberration Heart (+20), X’al the Faceless Eye (+35).
  • Path to Etyr: Infusions — Etyr Infusions add Corruption Resistance that counteracts your corruption. Negative effects scale off your Total Corruption (which accounts for Etyr). Template in End cities; infuse an Etyr Ingot (+10) via Smithing Table.
  • Journey to Vaaz — The Beacon of Hope breaks; with no way to reach S’kellak you’ll need another route. This questline is flagged as coming in v4.0, along with the Cinderstone Depths and Kingdom of Vaaz. In the meantime it jokingly tells you to “drink away your sorrows.”
  • Blog link quest — Points to the official 4.0 development blog (link on the wiki / above the quest).

Tips

  • This is level 60+ content — max out toward Lv 65 and gear up (artifacts, infusions) before starting.
  • Smite is essential again here: Hastur’s followers are undead, and it breaks Gu’mas’s barrier.
  • Balance Corruption (powers your abilities) against Etyr (resistance) — going all-in on corruption without Etyr means heavier negative effects.

Anticipated questions

  • Why is this chapter locked? You must complete the whole Void’s Invasion campaign first; doing so also unlocks 51–65 leveling.
  • Why can’t I finish the Journey to Vaaz? Part of this chapter (Cinderstone Depths, Kingdom of Vaaz) is unreleased content slated for v4.0.
  • How do I beat Gu’mas if my spell power is too low? Enchant with Smite — it shreds his barrier.
  • Corruption vs Etyr? Corruption boosts corruption-scaled abilities but its downsides scale with your Total Corruption; Etyr adds resistance that offsets that total.