Accessories & Enchanting
Don’t sleep on these — they carry real passive power on top of your main gear.
Accessories
- Jewelry (RPG Series) — rings and necklaces found or crafted from gems mined deep underground, each built to boost a specific archetype (a Mage ring, a Rogue ring, etc.). A real power spike, not just flavor — grab the ring/necklace that matches your build’s Tier guide.
- Artifacts — powerful, uncraftable trinkets found only while exploring. Rare drops that change how you play, worth detouring for. (Distinct from artifact weapons, below.)
- Accessories / Accessories Trinkets Compat Layer / Trinkets and Things — the invisible slot system Jewelry and Artifacts actually plug into. You interact with the rings and trinkets themselves, never these mods directly.
- Charms — craft from 3 of the same Potion for long-lasting potion effects (worn in a trinket/charm slot). They have durability; keep them alive with Unbreaking+Mending, a Hardening Catalyst, or Infusion (learned later in the Enchanting chapter).
- Transmog — changes how gear looks without touching its stats, so you’re never stuck choosing between “strong” and “looks good.”
Full mod list: Core RPG & Combat Mods.
Artifact weapons (S’kellak’s Forge)
The endgame weapon system, separate from normal reforging:
- Unlock the Molten Core after Void’s Invasion Chapter I; it forges powerful soulbound artifact weapons (only usable by the one who forged them).
- Each artifact is forged from special essences/components (e.g. Frostmourne = Essence of Wrath + Awakened Lichblade + Molten Core). Artifacts in this install include Frostmourne, Fyr’alath, A’zhar, Supernova, Fury of a Thousand Fists, Thunderwrath, Ash’edar, Ekavar, Orion, Vaazkar (shield), Gh’aj (dagger) and Apophis (paladin hammer).
- Repair/reforge with Encased Remnants; make one unbreakable with a Hardening Catalyst.
- Upgrade Trees: press N → click the Molten Core icon (top-left). Each artifact has up to 7 nodes with branching paths, unlocked by empowering it with Molten Remnants (quest rewards or crafted from Mythical Essences). See Talent Tree & Fate Talents and the in-game Artifact Reforging chapter.
Enchanting
A deeper, custom enchanting system layered over vanilla — start with an Enchanting Table, but the table now has three bars you manage:
- Eterna — the table’s level. Higher Eterna = better enchants but higher cost. Your XP level needed is 2× Eterna (30 Eterna = 60 levels).
- Quanta — randomness/chaos. More = more random results. Don’t max it.
- Arcana — rarity and number of enchants. High Arcana can block things like Protection or class enchants (e.g. Sunfire), so lower Arcana when you want those.
Building your enchanting setup (progression)
- Surround the table with Seashelves and/or Hellshelves — ~15 infused shelves plus a couple of the higher variants gets you to roughly 30 Eterna.
- Move up to Echoing/Draconic Endshelves and finally Endshelves (End City materials, Ender Dragon Heads) to reach the top of the scale.
- Filter unwanted stats with a Seashelf of Aquatic Filtration; keep Arcana tuned for the enchants you want.
- Endgame: an Enchanting Library block stores all your enchants in one place — it’s even AE2-compatible (point a storage bus at it) so you can pull any enchant on demand. See Storage & Inventory Mods / Tech & Automation Mods.
Tomes, curses & tricks
- Tomes manipulate enchants: Scrapping/Extraction tomes pull enchants off items; gear-specific tomes grant enchants only possible on certain gear. Read them first — some destroy the item you use them on.
- Anvil enchants: Splitting (split a big enchanted book into its components — a key way to extract just some enchants) and Obliteration.
- Curses can’t be removed normally — you need a Special Cobweb to strip them.
- Getting XP levels faster (you’ll need a lot): accessories like the Golden Hook and Superstitious Hat, the Lapis Backpack, and enchants Looting / Scavenger / Soul Devourer / Bag of Souls. Knowledge of the Ages converts items to XP — don’t use it on bosses.
Use JEI/EMI (press U on an item) and the in-game Enchanting quest chapter for exact recipes rather than assuming vanilla rules apply.
Spell Books (for casters)
Casters cast from Spell Books (Spell Engine / the RPG-series class mods):
- Craft Tier I books at a Spell Binding Table, surrounded by 18 Bookshelves to unlock all four spell slots; the table also attaches spells to books of any tier.
- A higher tier doesn’t mean stronger — it means obtained differently and harder to master. Tier I: Warrior’s Codex, Rogue Handbook, Archery Manual, Holy Book, Tomes of Arcane/Frost/Fire. Tier II: Paladin/Oath books, Death Knight tomes, Spellblade Techniques. Tier III: Astral Invocations (39 spells, the hardest), the Three Hunters archery books, and Magister’s Knowledge spellblade evolutions.
- Match your book to your archetype and element.
Common mistakes
- Maxing Quanta or Arcana. Chaos and over-high Arcana ruin targeted enchanting — lower Arcana for Protection/class enchants.
- Under-building shelves. You need ~15 infused shelves before the good enchants appear; overshoot on shelf crafting.
- Using a destructive Tome blind. Read the tome; some consume the item.
- Trying to scrub a curse in an anvil/grindstone. Only a Special Cobweb removes curses.
- Ignoring jewelry/charms. They’re a genuine power spike, not decoration.
- Confusing found “Artifacts” (trinkets) with forged “artifact weapons.” Different systems.
Anticipated questions
What do Eterna, Quanta and Arcana mean? Eterna = table level (XP cost is 2× Eterna); Quanta = randomness (keep it low); Arcana = rarity/number of enchants (lower it for Protection or class enchants like Sunfire).
How do I power up my Enchanting Table? Surround it with Seashelves/Hellshelves (~15 for ~30 Eterna), then Draconic Endshelves/Endshelves for the top end.
How do I remove a curse? Use a Special Cobweb — normal methods won’t work.
How do I take an enchant off one item and put it on another? Use Extraction/Scrapping tomes, or an anvil enchanted with Splitting to break an enchanted book into parts.
What’s the best way to store enchants? An Enchanting Library block — holds everything and works with AE2 via a storage bus.
How do I level up fast for enchanting? Golden Hook, Superstitious Hat, Lapis Backpack, and enchants like Looting/Scavenger/Soul Devourer/Bag of Souls. Avoid Knowledge of the Ages on bosses.
How do I get an artifact weapon? Forge one with the Molten Core at S’kellak’s Forge after Void’s Invasion Chapter I; it’s soulbound to you.
How do I upgrade an artifact? Press N, click the Molten Core icon, and spend Molten Remnants on its up-to-7-node upgrade tree.
How do I make a charm or artifact unbreakable? A Hardening Catalyst (or Unbreaking+Mending, or Infusion for charms).
Do I need 18 bookshelves for spell books? Yes — that’s what a Spell Binding Table needs to unlock all four spell slots.