More Totems

More Totems (moretotems, jar more-totems-mod-2.16.0.jar, by Hyper_Pigeon) adds seven Totem of Undying variants, each themed after a different mob and granting a unique on-activation effect beyond vanilla’s plain Regeneration/Absorption/Fire Resistance. Craftable by surrounding a vanilla Totem of Undying with 8 of a themed ingredient in a 3x3 shaped crafting grid: the Explosive Totem of Undying (8 Gunpowder, creeper-themed) presumably detonates a controlled blast on save; the Stinging Totem of Undying (bee-themed) applies its “Sniper” or sting-related effect; the Skeletal Totem of Undying (8 Bone) grants a skeleton-archer-styled buff; the Teleporting Totem of Undying blinks the player to safety; the Ghastly Totem of Undying (8 Ghast Tears) ties into the mod’s “Cephalopod”/ghast-flight theming; the Tentacled Totem of Undying leans on the same squid/ghast-adjacent “Cephalopod” effect; and the Rotting Totem of Undying applies a zombie-flavored “Necrosis” effect. The mod also registers two summonable helper entities, a “Totem Bee” and “Totem Zombie,” suggesting at least the Stinging and Rotting totems summon a temporary ally mob on activation rather than (or in addition to) applying a status effect.

No dedicated config file exists for More Totems under config/ on this server (a find for “totem” in the config directory only turns up unrelated Iron Chests netherite-chest configs and Better Archaeology’s separate “totem” items in the quest book) — the mod ships with no exposed server-side tuning, so all seven variants run on their packaged vanilla-recipe defaults. It doesn’t appear in any FTB Quests chapter either; the only “totem” hits in the quest chapters belong to the unrelated Better Archaeology mod’s Torrent/Soul/Growth Totems.

Anticipated questions

How many totems does it add, and how are they crafted? Seven Totem of Undying variants, each crafted by surrounding a vanilla Totem of Undying with 8 of a themed ingredient in a 3x3 shaped crafting grid.

What are the variants? The Explosive (8 Gunpowder, creeper-themed), Stinging (bee-themed), Skeletal (8 Bone), Teleporting, Ghastly (8 Ghast Tears), Tentacled, and Rotting (zombie-flavored “Necrosis”) Totems of Undying, each granting a unique on-activation effect beyond vanilla’s plain buffs.

Do any totems summon a helper? Likely — the mod registers two summonable helper entities, a Totem Bee and Totem Zombie, suggesting at least the Stinging and Rotting totems summon a temporary ally on activation.

Can I tune the totems on this server? No — no dedicated config file exists for More Totems, so all seven variants run on their packaged vanilla-recipe defaults.

Is it part of the quest book? No — it doesn’t appear in any FTB Quests chapter (the “totem” quest hits belong to the unrelated Better Archaeology mod).