Core RPG & Combat Mods

The beating heart of the pack — the mods that turn Minecraft into an actual RPG. See Combat & Stats, Gear Rarity & Reforging, Talent Tree & Fate Talents for how these systems play.

Zenith Renewed / Zenith Attributes Renewed

A Fabric port of the classic mod Apotheosis. Runs enchanting overhauls, spawner mechanics, tougher bosses, and — most importantly — the weapon/armor “affix” system behind gear rarity (Common through Mythic) and its reforge bonuses. Zenith Attributes Renewed is the math underneath making the extra stats behave.

Pufferfish’s Skills / Pufferfish’s Attributes

The Talent Tree (press N). One point every two levels; Fate Talents near the top define your build. Attributes is the plumbing that lets the tree grant extra stats at all.

Better Combat

Swaps vanilla’s “click and pray” combat for directional swings and proper weapon movesets — the combat system you’re playing with the whole time.

Combat Roll

Adds a stamina-based dodge roll — your i-frame button, core to surviving harder boss fights.

Tierify

Gives armor, weapons, and tools quality tiers of their own, layered on top of the broader Zenith rarity system.

Jewelry (RPG Series)

Rings and necklaces from deep-mined gems, each built to boost a specific archetype. See Accessories & Enchanting.

Artifacts

Powerful, uncraftable trinkets found only while exploring.

Accessories / Accessories Trinkets Compat Layer / Trinkets and Things

The invisible slot system Jewelry and Artifacts plug into.

Marium’s Soulslike Weaponry

Legendary, boss-tier weapons (and the bosses that drop them) — its own Quest Book chapter.

Simply Swords

A whole armory of unique, flashy swords with their own identities and quest chapter.

Transmog

Change gear appearance without touching stats.

Gear-tier & progression mods

MC Dungeons Armors / MC Dungeons Weapons bring Minecraft Dungeons gear into Java for mid-game goals. Advanced Netherite and Mythic Upgrades add tiers above vanilla Netherite. More Totems adds Totem of Undying variants themed after different mobs. Mythic Mounts adds rideable mounts — see the mount-hunting workflow under Creatures, Bosses & Mobs. Dynamic RPG Resource Bars gives animated health/stamina/mana bars. SimplySkills is an extra combat skill tree. More RPG Classes adds extra weapons/spells beyond the main archetype mods.

Archetype / “RPG Series” class mods

Archers (RPG Series) + Archers Expansion = the Ranger path. Wizards (RPG Series) = the Elemental Mage path. Paladins & Priests (RPG Series) = the Holy path. Rogues & Warriors (RPG Series) = the melee-Haste/Assassin path. Death Knights = a dark-magic-and-melee hybrid class. Spellblade Next = magical melee for the hybrid Spellblade build. Full breakdown: Archetypes & Builds.

Combat tweaks (grouped)

Combat Effects (configurable in-fight effects), ReBalance and Resistance Balancer (damage math retuning), Projectile Damage Attribute and RangedWeaponAPI (separate damage stat for ranged weapons), Shield API and Shield Overhaul (shield mechanics/looks), Gun Scaling (scales Soulslike Weaponry guns with ranged-damage stat), Simply Swords Battle Standard Tweaks and Mutant Skeleton Armor Tweaks (balance patches).

Cosmetic gear: armor trims (grouped)

AllTheTrims, DynamicTrim, BetterTrims (trims grant passive effects), More Armor Trims, Better Trim Tooltips, BetterThanMending.

Attribute plumbing (grouped, invisible)

AttributeFix, Custom Entity Attributes, Custom Item Attributes, Eternal Attributes, Extra RPG Attributes — widen the stat “slots” gear/talents/mobs use.

Individual Mod Notes (51)