Mutant Skeleton Armor Tweaks
A one-line balance mod by Stalemated: “Adds crossbow compatibility to the mutant skeleton chestplate,” a boss-drop item referenced elsewhere in the vault (Archetypes & Builds notes it as a Ranger upgrade path). It’s a config-gated patch rather than new content — every feature flag is independently toggleable.
On this server (mutant_skeleton_armor_tweaks.json) only the leggings and boots set-effects are enabled (enable_leggings_effect, enable_boots_effect); the chestplate’s own multishot, draw-speed buff, and crossbow-tweak flags are all disabled (enable_skull_multishot, enable_chestplate_draw_speed_buff, enable_chestplate_crossbow_tweak = false) — meaning the headline crossbow-compatibility feature the mod is named for isn’t actually active in this pack’s tuning, only the lower-body set bonuses are.
Anticipated questions
What does this mod do? It’s a one-line balance mod that “adds crossbow compatibility to the mutant skeleton chestplate,” a boss-drop item.
Is the crossbow feature active on this server?
No — the chestplate’s multishot, draw-speed buff, and crossbow-tweak flags (enable_skull_multishot, enable_chestplate_draw_speed_buff, enable_chestplate_crossbow_tweak) are all disabled. Only the leggings and boots set-effects are enabled, so the headline crossbow feature isn’t active in this pack.
Is it new content or a patch? A config-gated patch rather than new content — every feature flag is independently toggleable.
Where does the mutant skeleton chestplate come from? It’s a boss-drop item, noted as a Ranger upgrade path in Archetypes & Builds.