Sky Villages

Sky Villages (jar SkyVillages-1.0.4-1.19.2-1.20.1-fabric.jar, by Y3SON and Aurelj) does exactly what it says: villages generate floating in the clouds instead of on the ground, “entirely randomly,” with each sky town having “a distinctive and unique look.” Its structure set is built the same way vanilla villages are — modular building pieces keyed to villager professions — confirmed by the mod’s own .nbt files: weaponsmith, mason, loom, librarian, fletcher, cartographer, and alchemist houses, plus farm plots, a fountain, a plain villager house, five separate bridge-piece variants for connecting the floating platforms, and a standalone villager-spawn piece.

This server loads Sky Villages with five cross-mod compatibility datapacks via Paxi (config/paxi/datapacks/): compat patches for The Graveyard, Waystones, Supplementaries, Practical Plushies, and Farmer’s Delight. In practice this means Sky Villages’ loot tables, decor blocks, and/or structure pieces have been adjusted to properly incorporate items and blocks from those other installed mods rather than just falling back to plain vanilla equivalents.

Anticipated questions

Q: Where do these villages generate? A: Floating in the clouds instead of on the ground, placed entirely randomly, each with a distinctive look. See Finding Structures & Exploration.

Q: What’s inside a sky village? A: Modular villager-profession buildings (weaponsmith, mason, loom, librarian, fletcher, cartographer, alchemist), farm plots, a fountain, bridge pieces linking the platforms, and villager-spawn pieces — built like vanilla villages.

Q: Does its loot include items from other mods? A: Yes — five Paxi compat datapacks (The Graveyard, Waystones, Supplementaries, Practical Plushies, Farmer’s Delight) adjust its loot, decor, and structure pieces to incorporate those mods’ items rather than plain vanilla.