The Graveyard
The Graveyard (jar The_Graveyard_3.1_(FABRIC)_for_1.20.1.jar, by Finallion; the jar filename says 3.1 while its internal fabric.mod.json still reports version 3.0) adds “new bosses, structures, mobs and blocks themed around the graveyard.” Its structures range from small roadside graves (with desert, savanna, and mountain biome-specific variants) up through crypts, small and large graveyards, a memorial tree, a giant mushroom grave, a haunted house, and altar/ruins structures.
The server’s config (config/graveyard/the-graveyard-3.0-config.json5) leaves every structure enabled, but tunes the mob and loot side:
- Mobs: ghoul (weight 25, groups of 2–5, burns in sunlight), reaper (weight 5, groups of 2–3), and nightmare (weight 10, solo, does not burn in sunlight) are all active. A fourth mob, corrupted_pillager, is explicitly disabled (
enabled: false, weight 0) — it ships with the mod but doesn’t spawn on this server. - Hordes: the horde-spawn event is enabled, attempting up to 40 mob spawns roughly once per Minecraft day (24000 ticks) with up to 1200 ticks of random jitter.
- Loot: urns are configured with a double-chest inventory (
urnHasDoubleInventory: true), giving more loot per urn than the mod’s default single-chest size. - Boss: the Corrupted Champion (summoned via staff fragments) runs a full multiphase fight — 400 HP in its casting phase, 200 HP hunting phase, 14 armor/12 toughness, and spell abilities including corpse-falling, healing, levitation, and skull projectiles, capping at 30 summoned minions in groups of up to 5. The large graveyard’s wither-skeleton spawner is left as-is (
disableWitherSkeletonSpawner: false), i.e. not swapped down to a plain skeleton spawner.
Because it adds real boss/mob content, it’s also referenced from Creatures, Bosses & Mobs in the parent category note.
Anticipated questions
Q: What’s inside The Graveyard’s structures? A: Everything from small roadside graves (desert/savanna/mountain variants) through crypts, small/large graveyards, a memorial tree, a giant mushroom grave, a haunted house, and altar/ruins — all enabled in config.
Q: What mobs will I face, and how dangerous? A: Ghouls (weight 25, burn in sunlight), reapers (weight 5), and nightmares (weight 10, don’t burn in sunlight); a horde event attempts up to 40 spawns roughly once per Minecraft day. The corrupted_pillager is disabled and won’t spawn here. See Bosses & Recommended Levels.
Q: Is there a boss? A: Yes — the Corrupted Champion (summoned via staff fragments), a multiphase fight: 400 HP casting / 200 HP hunting, 14 armor / 12 toughness, with corpse-fall, healing, levitation, and skull-projectile spells, up to 30 minions.
Q: Is the loot better here?
A: Urns use a double-chest inventory (urnHasDoubleInventory: true), giving more loot per urn than the mod’s default single-chest size.
Related
- Exploration, Dungeons & Structures Mods
- Creatures, Bosses & Mobs (its bosses and mobs)
- Sky Villages (has an explicit Graveyard compatibility datapack)
- When Dungeons Arise, Philip’s Ruins (other themed structure/boss mods in this pack)