YUNG’s Better End Island
YUNG’s Better End Island (jar YungsBetterEndIsland-1.20-Fabric-2.0.6.jar, by YUNGNICKYOUNG & Acarii) redesigns the central End island — the Ender Dragon arena itself — “making the Ender Dragon fight much more fun and interesting” than vanilla’s flat obsidian-pillar circle.
Server config (config/betterendisland-fabric-1_20.toml) sets two flags: useVanillaSpawnPlatform = false, meaning the small stone/obsidian platform players first arrive on when entering the End has been replaced with this mod’s own arrival structure rather than vanilla’s, and resummonedDragonDropsEgg = false, meaning re-summoning and re-killing the Ender Dragon after the first kill will not drop another dragon egg — closing off repeat-egg farming via dragon resummon crystals.
Anticipated questions
Q: What does this change? A: It redesigns the central End island — the Ender Dragon arena itself — to make the dragon fight more fun and interesting than vanilla’s flat obsidian-pillar circle. See Bosses & Recommended Levels.
Q: Is the arrival platform different?
A: Yes — useVanillaSpawnPlatform = false, so the small platform you first arrive on when entering the End is replaced with the mod’s own arrival structure.
Q: Can I farm dragon eggs by re-summoning the dragon?
A: No — resummonedDragonDropsEgg = false, so re-killing a re-summoned dragon won’t drop another egg.
Related
- Exploration, Dungeons & Structures Mods
- YUNG’s API (shared library all YUNG’s mods depend on)
- Part of the YUNG’s suite alongside YUNG’s Better Dungeons, YUNG’s Better Desert Temples, YUNG’s Better Jungle Temples, YUNG’s Better Mineshafts, YUNG’s Better Nether Fortresses, YUNG’s Better Ocean Monuments, YUNG’s Better Strongholds, YUNG’s Better Witch Huts, YUNG’s Bridges