Jewelry (RPG Series)

Adds a full ring-and-necklace slot game built on six gems — Ruby, Topaz, Citrine, Jade, Sapphire, and Tanzanite — mined from Gem Veins (and their deepslate variant) found underground, plus a dedicated Jeweler villager who trades from a Jeweler’s Kit workbench, and jewelry shop structures that generate in desert, savanna, plains, taiga, and snowy villages. Each gem crafts into a ring or necklace, and every piece scales up through copper → iron → gold → netherite tiers with growing stat bonuses. On this server the numbers are real and archetype-specific: a Sapphire Ring/Necklace adds flat max health, a Topaz Necklace multiplies Arcane and Fire spell power, a Jade Ring multiplies ranged-weapon damage, a Netherite Ruby Ring/Necklace multiplies melee attack damage, and an Iron Ring adds flat armor — the mod hooks directly into the same attribute IDs used by Zenith Attributes Renewed, Ranged Weapon API, and Combat Roll (one Archer ring even boosts combatroll:recharge).

Beyond the craftable tiers, Jewelry adds twelve unique rings/necklaces — one ring and one necklace per archetype/element — each with its own name and flavor text, clearly patterned after World of Warcraft loot: Ring of Fury / Amulet of Torture (attack), Angelista’s Revenge / Medallion of Disdain (dexterity), Thalassian Ranger Band / Darnassian Strider Amulet (archer), Juggernaut Band / Sentinel’s Amulet (tank), Ring of Omnipotence / Amulet of Unfettered Magics (arcane), Sunflare Signet / Pendant of Sunfire (fire), Permafrost Stone / Glacial Shard (frost), Anett’s Embrace / Adria’s Pendant (healing), Ring of Unstable Currents / Amulet of Unrelenting Storms (lightning), and Signet of Captured Souls / Occult Necklace (soul). The in-game quest book (einformation_7new_mechanics) uses the Archer set specifically to explain that Ranged Weapon Damage is “obtained through Talents, Jewelry and from the ranged weapons themselves,” confirming jewelry is treated as a first-class stat source alongside the Talent Tree.

Jewelry depends on spell_power and ranged_weapon_api directly (per its fabric.mod.json), and its rings/necklaces are equipped through the Accessories slot system rather than armor slots.

Anticipated questions

Which six gems does Jewelry use, and where do they come from? Ruby, Topaz, Citrine, Jade, Sapphire, and Tanzanite — mined from Gem Veins (and their deepslate variant) found underground.

How do jewelry pieces get stronger? Each gem crafts into a ring or necklace, and every piece scales up through copper → iron → gold → netherite tiers with growing stat bonuses.

What stats do specific pieces give? A Sapphire Ring/Necklace adds flat max health, a Topaz Necklace multiplies Arcane and Fire spell power, a Jade Ring multiplies ranged-weapon damage, a Netherite Ruby Ring/Necklace multiplies melee attack damage, and an Iron Ring adds flat armor. The mod hooks directly into the attribute IDs used by Zenith Renewed, Ranged Weapon API, and Combat Roll. See Combat & Stats.

Are there unique, non-craftable pieces? Yes — twelve unique rings/necklaces, one ring and one necklace per archetype/element, each with its own name and flavor text patterned after World of Warcraft loot. See Archetypes & Builds.

Which slots do rings and necklaces use? They’re equipped through the Accessories slot system, not armor slots.

Who sells jewelry and where are the shops? A dedicated Jeweler villager trades from a Jeweler’s Kit workbench, and jewelry shop structures generate in desert, savanna, plains, taiga, and snowy villages.