Resistance Balancer

A tiny, focused mod by ElocinDev that changes how the vanilla Resistance potion effect mitigates damage. By default Resistance is a flat 20%-per-level reduction in vanilla; this mod replaces that with either a configurable formula or a simpler percentile fallback.

This server ships the mod’s own documented default rather than a custom tweak: enable_custom_formula is false, so it falls back to percentile_reduction_fallback: 0.05 — each level of Resistance reduces damage by 5%, capping Resistance IV at a 20% reduction (identical to the mod’s stock example formula min(RESISTANCE / 4.0, 1.0) * 0.20, just expressed via the simpler per-level path instead of the custom-formula parser). The mod does support an arbitrary custom formula string (variable RESISTANCE) for servers that want a different curve, but that path isn’t in use here.

Anticipated questions

What does Resistance Balancer change? How the vanilla Resistance potion effect mitigates damage. Vanilla gives a flat 20%-per-level reduction; this mod replaces that with either a configurable formula or a simpler percentile fallback.

What setup does this server use? The mod’s documented default — enable_custom_formula is false, so it uses percentile_reduction_fallback: 0.05: each level of Resistance reduces damage by 5%.

How much does Resistance IV reduce damage here? 20% — capping at the same value as the mod’s stock example formula min(RESISTANCE / 4.0, 1.0) * 0.20, just reached via the simpler per-level path.

Can the curve be customized? Yes — the mod supports an arbitrary custom formula string (variable RESISTANCE) for servers that want a different curve, but that path isn’t in use here.