ReBalance

A configurable player-damage-balancing mod by ElocinDev/Sweeney with three independent systems, all readable straight from this server’s rebalance.json5:

  • Dynamic Rebalance (enabled) — scales damage down the more hits you land in quick succession / the lower the target’s health gets, using an attack_speed_weight of 0.2, an 18.0 reduction amount, and a health threshold/minimum (1.0/5.0) so it tapers off rather than cutting damage on already-low-HP targets. should_ignore_first_hit is off, so it applies from the very first swing.
  • Global Reduction — a flat damage multiplier; present but disabled on this server (enable_global_reduction: false).
  • PvP Reduction — enabled, multiplying player-vs-player damage by 0.60 (a 40% PvP damage cut), independent of the PvE dynamic system.

This is the mechanism referenced by the “Combat tweaks” section of Core RPG & Combat Mods as one of the “damage math retuning” mods, working alongside Resistance Balancer to shape how punishing combat feels on this specific server rather than at the mod’s raw defaults.

Anticipated questions

What are ReBalance’s three systems? Dynamic Rebalance, Global Reduction, and PvP Reduction — three independent damage-balancing systems, all configured in rebalance.json5.

What does Dynamic Rebalance do, and is it on? It’s enabled here. It scales damage down the more hits you land in quick succession and the lower the target’s health gets, using an attack_speed_weight of 0.2 and an 18.0 reduction amount, with a health threshold/minimum (1.0/5.0) so it tapers off rather than punishing already-low-HP targets.

Does it reduce PvP damage? Yes — PvP Reduction is enabled and multiplies player-vs-player damage by 0.60, a 40% PvP damage cut, independent of the PvE dynamic system.

Is the flat Global Reduction active? No — Global Reduction (a flat damage multiplier) is present but disabled on this server (enable_global_reduction: false).

Does Dynamic Rebalance spare the first hit? No — should_ignore_first_hit is off, so it applies from the very first swing. It works alongside Resistance Balancer to shape how punishing combat feels on this server.