Custom Entity Attributes
By ElocinDev (also behind Eternal Attributes, ReBalance, Resistance Balancer, Combat Effects and Custom Item Attributes) — “Customize attributes of entities, globally, per dimension, biome and more.” Ships two config layers: a Basic config (custom_entity_attributes/basic.json5) that matches entities by regex ID and applies a flat attribute-modifier list at a configurable apply chance, and an Advanced config for finer per-dimension/per-biome/per-difficulty control.
This server’s basic config is actively customized, not left empty — it buffs specific bosses directly, e.g. the Minecells boss minecells:conjunctivius gets +15 attack damage and a max-health increase applied at 100% chance. Modifiers support ADDITION, MULTIPLY_BASE, and MULTIPLY_TOTAL operations, and the mod automatically rescales an entity’s spawned HP percentage when max-health is modified (so mobs that spawn at a set HP fraction, like the Wither, still behave correctly).
Anticipated questions
What does Custom Entity Attributes do? By ElocinDev, it lets you “customize attributes of entities, globally, per dimension, biome and more.”
What are the two config layers?
A Basic config (custom_entity_attributes/basic.json5) that matches entities by regex ID and applies a flat attribute-modifier list at a configurable apply chance, and an Advanced config for finer per-dimension/per-biome/per-difficulty control.
Is this server’s config actually being used?
Yes — the basic config is actively customized, not left empty. It buffs specific bosses directly, e.g. the Minecells boss minecells:conjunctivius gets +15 attack damage and a max-health increase applied at 100% chance.
What modifier operations are supported?
ADDITION, MULTIPLY_BASE, and MULTIPLY_TOTAL. The mod also automatically rescales an entity’s spawned HP percentage when max-health is modified, so mobs that spawn at a set HP fraction (like the Wither) still behave correctly.