Wizards (RPG Series)
The Elemental Mage archetype mod. Adds three Tier I Tomes obtained from the Spell Binding Table — Tome of Arcane, Tome of Fire, Tome of Frost — each its own ranged-caster sub-path with matching Wands, Staves (including Netherite and gemstone-tier Crystal/Ruby/Smaragdant staves), and full Wizard/Arcane/Fire/Frost robe sets (hat, top, bottom, boots, up to Netherite). A Wizard Merchant villager profession sells related gear.
Each school plays differently: Arcane stacks Arcane Charge off Arcane Bolt/Missiles/Blast and dumps it with Arcane Beam or a forward Blink for burst; Fire layers Scorch, Fireball, a channeled Fire Breath cone, area Meteors, and a persistent Wall of Flames for sustained damage; Frost kites with Frost Shard/Frostbolt (which ricochets between targets), locks enemies down with Frost Nova → Frozen (immobile, extra-vulnerable to frost follow-up), and can go defensive with Frost Shield or ultimate with Blizzard. The pack’s own quest book explicitly calls Fire “high crit chance,” Frost “constant/quick damage with crowd control,” and Arcane the biggest single hits.
On this server wizards/tweaks.json only tunes arcane_charge_damage_per_stack (0.15) beyond the defaults — the class is otherwise stock. Per the e_spell_books quest chapter, Wizards’ three Tomes are the Tier I feed-in for the Tier III Astral Invocations hybrid book (Runic Invocations / Astral Magic), which blends all three schools via Astral Power into the hardest, most build-defining spellbook in the pack (39 possible spells).
Anticipated questions
What archetype is this, and how do I start? It’s the Elemental Mage archetype (see Archetypes & Builds). You start with one of three Tier I Tomes obtained from the Spell Binding Table: Tome of Arcane, Tome of Fire, or Tome of Frost, each its own ranged-caster sub-path with matching Wands, Staves, and robe sets.
How do the three schools play differently? Arcane stacks Arcane Charge and dumps it with Arcane Beam or Blink for burst (the biggest single hits). Fire layers Scorch, Fireball, Fire Breath, Meteors, and Wall of Flames for sustained damage (high crit chance). Frost kites with Frost Shard/Frostbolt, locks enemies down with Frost Nova → Frozen, and defends with Frost Shield or Blizzard (constant/quick damage with crowd control).
Where do I buy Wizard gear? A Wizard Merchant villager profession sells related gear.
Is the Wizard class rebalanced on this server?
Barely. wizards/tweaks.json only tunes arcane_charge_damage_per_stack (0.15) beyond the defaults — the class is otherwise stock.
What do the three Tomes lead into? They’re the Tier I feed-in for the Tier III Astral Invocations hybrid book, which blends all three schools via Astral Power into the hardest, most build-defining spellbook in the pack (39 possible spells).