Archers (RPG Series)
Archers (“Draw, Release, Conquer — Master the art of Archery!”) is the Ranger half of the “RPG Series” archetype line — same author (Daedelus) as Better Combat and Combat Roll — and it’s built on top of the Spell Engine framework, the same skill-book system the other class mods (Wizards (RPG Series), Paladins & Priests (RPG Series), Rogues & Warriors (RPG Series)) use. Picking up an Archery Manual puts you on the Path of Archery; the manual’s skill tree grants: Power Shot (a passive that stacks a “Hunter’s Mark” debuff, +5% damage taken per stack, on marked targets), Entangling Roots (a root-and-slow AoE), Barrage (rapid multi-arrow fire), and Magic Arrow (a piercing magical shot that hits every enemy in its path).
Gear-wise it adds a full bow/crossbow lineup — Composite Longbow, Mechanical Shortbow, Royal Longbow, Rapid/Heavy Crossbow, up through Netherite and Crystal/Ruby tiers — plus Archer and Ranger armor sets (cloth and Netherite-Ranger variants) and a parallel line of thrown Spears (Flint through Netherite, plus Aeternium and Ruby tiers). Numbers are server-tuned in config/archers/items.json: pull times and damage scale with tier, e.g. the base Composite Longbow is 30-tick pull / 8 damage, the Netherite Heavy Crossbow is 35-tick pull / 15 damage, and melee spears range from the Flint Spear (4 damage, -3 attack speed) up to the Netherite Spear (7 damage). An Auto-Fire Hook enchant (anvil-applied) auto-releases a fully charged shot for you.
The mod also seeds new structures into vanilla villages — Archery Range buildings (large and small variants) in desert, savanna, plains, taiga, and snowy villages, each staffed by a new Archery Artisan villager profession working from an Archery Artisan Table. Config tweaks on this server: crossbow power-enchant scaling at 0.08/level, quick-charge at 0.1/level, and Infinity is explicitly enabled for crossbows (not a vanilla behavior).
Anticipated questions
How do you start the Archery path? Pick up an Archery Manual. It puts you on the Path of Archery and its skill tree grants Power Shot, Entangling Roots, Barrage, and Magic Arrow. The system is built on the Spell Engine framework, the same skill-book approach the other RPG Series class mods use.
What does each skill do? Power Shot is a passive that stacks a “Hunter’s Mark” debuff (+5% damage taken per stack) on marked targets; Entangling Roots is a root-and-slow AoE; Barrage is rapid multi-arrow fire; Magic Arrow is a piercing magical shot that hits every enemy in its path.
What gear does it add, and do the numbers scale?
A full bow/crossbow lineup (Composite Longbow, Mechanical Shortbow, Royal Longbow, Rapid/Heavy Crossbow, up through Netherite and Crystal/Ruby tiers), Archer and Ranger armor sets, and a line of thrown Spears. Numbers scale with tier in config/archers/items.json — the base Composite Longbow is 30-tick pull / 8 damage, the Netherite Heavy Crossbow is 35-tick pull / 15 damage, and spears run from the Flint Spear (4 damage, -3 attack speed) up to the Netherite Spear (7 damage).
Is there a way to auto-release a charged shot? Yes — the anvil-applied Auto-Fire Hook enchant auto-releases a fully charged shot for you.
What does the mod add to villages? Archery Range buildings (large and small) in desert, savanna, plains, taiga, and snowy villages, each staffed by a new Archery Artisan villager profession working from an Archery Artisan Table.
Any notable config tweaks on this server?
Crossbow power-enchant scaling is 0.08/level, quick-charge 0.1/level, and Infinity is explicitly enabled for crossbows — not a vanilla behavior.