Towns and Towers

A structure-overhaul mod (by Kubek, Biban_Auriu and Cristelknight999, built on the cristellib/kaisyn structure framework) that replaces vanilla villages and pillager outposts with new, more detailed builds, and adds pillager outposts to every biome that previously lacked one — badlands, beach, birch forest, desert, flower forest, forest, grove, jungle, meadow, mushroom fields, ocean, old-growth taiga, savanna, snowy beach/plains/slopes, sparse jungle, sunflower plains, swamp, taiga, snowy taiga, and wooded badlands, plus cross-mod exclusives (e.g. a Mediterranean-biome outpost for compatible worldgen mods). It also ships themed loot tables for its structures — Mediterranean, piglin, badlands, jungle, mushroom, and swamp house variants each have their own bespoke barrel/chest loot. All structure toggles are enabled and spacing/separation values are left at their documented defaults (villages/outposts ~48/24 chunks apart) in config/towns_and_towers/.

This is one of four village/settlement-overhaul mods running simultaneously in the pack (alongside ChoiceTheorem’s Overhauled Village, Integrated Villages, and Villagers Plus) — their scopes are complementary rather than truly redundant: Towns and Towers rebuilds vanilla village/outpost structures and adds biome coverage, CTOV adds entirely new biome-themed village variants (including small/medium/large size tiers), Integrated Villages changes village mechanics and Create integration, and Villagers Plus adds new villager professions and trades on top of whichever structures generate.

Anticipated questions

Q: What does Towns and Towers change? A: It replaces vanilla villages and pillager outposts with more detailed builds and adds pillager outposts to nearly every biome that previously lacked one. See Finding Structures & Exploration.

Q: Which biomes get new outposts? A: Badlands, beach, birch forest, desert, flower forest, forest, grove, jungle, meadow, mushroom fields, ocean, old-growth taiga, savanna, snowy variants, sparse jungle, sunflower plains, swamp, taiga, and wooded badlands — plus cross-mod exclusives like a Mediterranean outpost.

Q: Does it have its own loot? A: Yes — themed loot tables (Mediterranean, piglin, badlands, jungle, mushroom, and swamp house variants) each with bespoke barrel/chest loot.

Q: How does it fit with the other village mods? A: It’s one of four complementary village mods — it rebuilds vanilla structures and adds biome coverage, while ChoiceTheorem’s Overhauled Village, Integrated Villages, and Villagers Plus handle new variants, mechanics, and professions.