AttributeFix
By Darkhax — “Extends the maximum attribute ranges to allow for higher values.” Vanilla Minecraft hard-caps most attributes (e.g. attack damage, armor) at values far too low for a modded RPG pack where gear rolls can stack dozens of percent bonuses; AttributeFix widens those min/max bounds per-attribute so other mods’ stats don’t silently clamp.
This is genuinely central plumbing on this server: attributefix.json explicitly registers 194 separate attributes it can widen the range of, spanning nearly every RPG mod in the pack — Eternal Attributes, Extra RPG Attributes (extraspellattributes:), Spellblade Next (spellbladenext:), Zenith Attributes Renewed (zenith_attributes:), Pufferfish’s Skills (puffish_skills:), Sortilège, Obscure API, More RPG Classes, and others. Most entries in this server’s config are currently listed with "enabled": false, meaning the widened bound exists but isn’t force-applied unless a value would otherwise be clamped — the mod acts as a safety net across the whole attribute ecosystem rather than actively overriding numbers itself.
Anticipated questions
What problem does AttributeFix solve? Vanilla Minecraft hard-caps most attributes (attack damage, armor, etc.) at values far too low for a modded RPG pack where gear can stack dozens of percent bonuses. AttributeFix widens those min/max bounds per-attribute so other mods’ stats don’t silently clamp.
How many attributes does it cover on this server?
Its attributefix.json registers 194 separate attributes, spanning nearly every RPG mod in the pack — Eternal Attributes, Extra RPG Attributes (extraspellattributes:), Spellblade Next (spellbladenext:), Zenith Attributes Renewed, Pufferfish’s Skills, Sortilège, Obscure API, More RPG Classes, and others.
If most entries are "enabled": false, does the mod actually do anything?
Yes — the widened bound still exists; it just isn’t force-applied unless a value would otherwise be clamped. The mod acts as a safety net across the whole attribute ecosystem rather than actively overriding numbers itself.
Who made it? Darkhax.