Extra RPG Attributes
Jar/mod id extraspellattributes, by cleannrooster (Forg) — “For use with RPG series mods.” Despite the generic-sounding jar name, this is a purpose-built defensive/conversion attribute pack for the archetype mods: it adds power-conversion attributes (Attack Damage ⇄ Fire/Frost/Arcane/Healing Power, used by Spellblade Next’s hybrid melee-caster builds) alongside a set of standalone defensive stats — Reabsorption (regenerates Absorption after 4 seconds without being hit), Glancing Blow (chance to take 35% less damage from entity-sourced hits), Spell Suppression (chance for incoming spells to deal 50% less damage), Serenity/Spellbreak (chance for an already-suppressed spell to deal zero damage, capped 75%), Endurance/Defiance (flat damage-taken reduction with diminishing returns), and Determination (a % of health lost is regenerated back over 4 seconds).
It backs six enchantments that grant these stats directly (Suppressing, Defiance, Warding, Spellbreaking/“Evasion” is Glancing Blow’s enchant name, Battle Rouse) and ten trinket items in its own “Extra RPG Attributes Trinkets” item group — rings, amulets, and bracers (Netherite Diamond Ring/Amulet, Gold Quartz Ring/Amulet, Turtle Bracer, Amethyst Bracer, Ring of Undying, Banner of Undying, etc.) that presumably grant these attributes when worn as accessories. AttributeFix’s config lists several extraspellattributes: entries (endurance, spellsuppression) among its 194 tracked attributes, confirming this mod’s stats are part of the pack’s wider attribute-safety net.
Anticipated questions
What is this mod, despite its generic jar name?
Its jar/mod id is extraspellattributes (by cleannrooster), and although it’s billed “For use with RPG series mods,” it’s a purpose-built defensive/conversion attribute pack for the archetype mods.
What conversion attributes does it add? Power-conversion attributes that turn Attack Damage into Fire/Frost/Arcane/Healing Power, used by Spellblade Next’s hybrid melee-caster builds.
What defensive stats does it provide? Reabsorption (regenerates Absorption after 4s without a hit), Glancing Blow (chance to take 35% less damage from entity hits), Spell Suppression (chance for incoming spells to deal 50% less), Serenity/Spellbreak (chance for an already-suppressed spell to deal zero, capped 75%), Endurance/Defiance (flat damage reduction with diminishing returns), and Determination (regenerates a % of lost health over 4s).
How do you get these stats onto a character? Through six enchantments that grant them directly (Suppressing, Defiance, Warding, Spellbreaking/“Evasion”, Battle Rouse) and ten trinket items in its own “Extra RPG Attributes Trinkets” group — rings, amulets and bracers like the Netherite Diamond Ring/Amulet, Turtle Bracer, Ring of Undying, and Banner of Undying.
Are its stats part of the pack’s attribute-safety net?
Yes. AttributeFix’s config lists several extraspellattributes: entries (e.g. endurance, spellsuppression) among its tracked attributes.