Eternal Attributes

By ElocinDev — “Attributes for the Prominence modpack and its custom content mods,” explicitly written for this pack rather than being a generic library port. Registers a themed set of spell-power attributes that other Prominence-custom mods key off directly: Creation Power, Life Power, Death Power, Destruction Power, Unholy Power, Corruption Power, Astral Power, Blood Power, Nature Power, Decaying Power, and Corruption Resistance.

Several of these map straight onto the archetype system: Astral Power is the stat behind the endgame hybrid elemental-mage path referenced in Archetypes & Builds (“Runic Invocations / Astral Magic… blends all three schools via Astral Power”), and Blood Power / Unholy Power are the two spec-defining stats Death Knights uses for its Blood and Unholy trees (that mod lists eternal_attributes as a hard dependency). No standalone config ships for this mod on the server — it’s pure attribute registration, with the actual numbers coming from gear/talents elsewhere in the stack (Zenith Renewed affixes, Talent Tree nodes) and its range-safety handled by AttributeFix.

Anticipated questions

What is Eternal Attributes for? By ElocinDev, it’s “Attributes for the Prominence modpack and its custom content mods” — written for this pack rather than a generic library port. It registers a themed set of spell-power attributes that other Prominence-custom mods key off directly.

Which attributes does it register? Creation Power, Life Power, Death Power, Destruction Power, Unholy Power, Corruption Power, Astral Power, Blood Power, Nature Power, Decaying Power, and Corruption Resistance.

How do these map onto the archetype system? Astral Power is the stat behind the endgame hybrid elemental-mage path in Archetypes & Builds (Runic Invocations / Astral Magic, blending all three schools), while Blood Power and Unholy Power are the two spec-defining stats Death Knights uses — that mod lists eternal_attributes as a hard dependency.

Does this mod ship its own config or numbers? No standalone config ships on the server — it’s pure attribute registration. The actual numbers come from gear and talents elsewhere in the stack (Zenith Renewed affixes, Talent Tree nodes), with range-safety handled by AttributeFix.