Rogues & Warriors (RPG Series)

The melee half of the archetype line, adding two Tier I books: the Rogue Handbook (Haste/Assassin utility kit) and Warrior’s Codex (bruiser/protector, “a great middle ground for slower Physical Damage builds” per the pack’s quest text). New weapon families back both — Daggers and Sickles for Rogue, Double Axes and Glaives for Warrior, all running the full material ladder from starter tiers through Netherite, Aeternium and Ruby. Matching armor sets exist too: Rogue/Assassin (up to Netherite) and Warrior/Berserker (up to Netherite). An Arms Dealer villager profession (with its own Arms Station workbench) sells related gear.

Rogue spells are stealth/burst tools: Slice & Dice is a stacking self-buff (attacks build stacks, up to a configured max, each adding damage), Shock Powder stuns nearby enemies, Shadowstep repositions you behind a target, and Vanish grants full stealth that breaks on any action or damage taken. Warrior spells are more control/sustain-oriented: Shattering Throw (weapon throw that also shreds target armor), Demoralizing Shout (AoE damage-reduction debuff plus minor damage), Charge (speed + knockback resistance, cleanses movement-impairing effects), and Whirlwind (channeled spin-to-win AoE).

rogues/tweaks.json shows this server has hand-tuned the numbers: Slice & Dice at 0.1 damage/stack up to 10 stacks, Stealth at -50% movement speed with a 0.1x visibility multiplier, Shattered Armor at -30%, Demoralizing Shout at -30% damage, Charge at +50% speed/+50% knockback resist — and it layers in ReBalance-style enchant scaling too: Sharpness (+8%/level), Smite (+12%/level) and Bane of Arthropods (+12%/level) are all explicitly re-enabled and rebalanced here rather than left at vanilla math.

Anticipated questions

What two archetype books does this mod add? Two Tier I books — the Rogue Handbook (Haste/Assassin utility kit) and the Warrior’s Codex (bruiser/protector, described as a great middle ground for slower Physical Damage builds).

What new weapons and armor come with it? Daggers and Sickles for Rogue, Double Axes and Glaives for Warrior — all running the full material ladder from starter tiers through Netherite, Aeternium and Ruby — plus matching Rogue/Assassin and Warrior/Berserker armor sets (up to Netherite). An Arms Dealer villager with an Arms Station workbench sells related gear.

What are the Rogue spells? Stealth/burst tools: Slice & Dice (a stacking self-buff), Shock Powder (stuns nearby enemies), Shadowstep (repositions you behind a target), and Vanish (full stealth that breaks on any action or damage taken).

What are the Warrior spells? Control/sustain tools: Shattering Throw (weapon throw that shreds target armor), Demoralizing Shout (AoE damage-reduction debuff plus minor damage), Charge (speed + knockback resistance, cleanses movement-impairing effects), and Whirlwind (channeled spin-to-win AoE).

How has this server tuned the numbers? rogues/tweaks.json hand-tunes them: Slice & Dice at 0.1 damage/stack up to 10 stacks, Stealth at −50% movement speed with a 0.1x visibility multiplier, Shattered Armor at −30%, Demoralizing Shout at −30% damage, and Charge at +50% speed / +50% knockback resist.

Does it change enchantment scaling? Yes — it layers in ReBalance-style enchant scaling: Sharpness (+8%/level), Smite (+12%/level) and Bane of Arthropods (+12%/level) are all explicitly re-enabled and rebalanced here rather than left at vanilla math.