Tech Reborn

Tech Reborn (v5.8.14, built on the shared RebornCore library) is a complete, self-contained classic tech tree in the IC2/GregTech lineage: ore doubling via an Industrial Grinder, tiered generators and dynamos, machine upgrades, and its own Reactor system alongside a craftable Nuke (server-configured to a 40-block radius and 400-tick fuse, though it can be disabled outright via config). Its signature late-game resource is UU-Matter — literally Universal Matter synthesized from raw energy through a Matter Fabricator/Replicator, letting players convert surplus power directly into scarce materials. Machines use the IC2-style “dot side” energy convention (IC2TransformersStyle = true), where the marked face accepts input and the rest of the block outputs.

In this pack’s Quest Book, Tech Reborn is chapter 1 of 7 (tech_reborn.snbt, 456 quests, icon techreborn:uu_matter) — the very first tech tree the book points players toward, with its opening quest subtitled “Welcome to Tech Reborn! A tech mod that provides options for power power generation, power storage, bulk item storage, tools and the creation of materials from energy and scrap.” That ordering, combined with Applied Energistics 2’s built-in PowerRatios.TechReborn = 2.0 energy-conversion setting, suggests Tech Reborn is meant as an accessible on-ramp tech tree that plugs cleanly into an AE2 network once players outgrow it.

Anticipated questions

Q: What is Tech Reborn? A: A complete, self-contained classic tech tree in the IC2/GregTech lineage — ore doubling via an Industrial Grinder, tiered generators and dynamos, machine upgrades, its own Reactor, and a craftable Nuke (40-block radius, 400-tick fuse, disableable via config).

Q: What’s its signature late-game resource? A: UU-Matter — Universal Matter synthesized from raw energy via a Matter Fabricator/Replicator, converting surplus power directly into scarce materials.

Q: Where does it sit in progression? A: Chapter 1 of 7 in the Quest Book (456 quests) — the very first tech tree the book points players toward, an accessible on-ramp.

Q: Does it tie into AE2? A: Yes — Applied Energistics 2 has a built-in PowerRatios.TechReborn = 2.0 energy-conversion setting, so it plugs cleanly into an AE2 network once players outgrow it. See Storage & Applied Energistics — Getting Started.