Prominence II MOC
Prominence II: Hasturian Era — a hardcore-leaning fantasy RPG modpack on Minecraft 1.20.1 (Fabric). This vault maps its systems and mods as a linked network: open Graph View to see it, or navigate from here.
Core loop: quest → level up → pick talents & gear for your build → beat the recommended-level boss → unlock the next campaign tier → repeat, with tech/magic automation as parallel long-term goals.
Three sources always beat this vault for exact specifics: the in-game Quest Book, the official wiki at rpg.prominence.wiki, and the JEI/EMI recipe viewer in-game.
Start here
- How to Join — address, client setup, whitelist, premium vs cracked
- New Player Roadmap — an ordered first-10-hours checklist
- Getting Started — first-hour orientation
- Quick Answers FAQ — ~55 fast answers by topic
- Common Problems & Fixes — “why isn’t X working?”
Core systems
- Progression & Level Caps — the level 1→65 path and what unlocks each bracket
- Talent Tree & Fate Talents — press N, build your character
- Archetypes & Builds — Mage, Rogue, Ranger, Paladin, Spellblade, Death Knight
- Combat & Stats — the Diablo/WoW-style stat system
- Damage Types & Runes — Elemental, Primordial, Decaying
- Gear Rarity & Reforging — Common → Mythic, and how to push gear up the ladder
- Accessories & Enchanting — Jewelry, Artifacts, Transmog, custom enchanting
How-to guides
- Fast Travel & Waystones — getting around
- Storage & Applied Energistics — Getting Started — chests → AE2
- Economy & Trading — trades, bartering, the reforge-material economy
- Farming & Food — cooking, brewing, staying fed
- Bosses & Recommended Levels — who to fight, at what level, how to prep
- Death, Graves & Recovery — what happens when you die
- Finding Structures & Exploration — locating dungeons & structures
- Dimensions & How to Reach Them — every dimension and its entry requirement
Mods by category
- Core RPG & Combat Mods — the systems above, mod by mod
- Magic & Spells Mods — Botania, Spell Engine, Archon, Bewitchment
- Tech & Automation Mods — Create, AE2, Tech Reborn, Modern Industrialization, Powah
- Building & Decoration Mods — Chipped, Supplementaries, Handcrafted
- Exploration, Dungeons & Structures Mods — When Dungeons Arise, YUNG’s suite, Regions Unexplored
- Creatures, Bosses & Mobs — Mutant Monsters, Mobs of Mythology, Mythic Mounts
- Food, Farming & Cooking Mods — Croptopia, Farmer’s Delight, Let’s Do series
- Storage & Inventory Mods — Traveler’s Backpack, Iron Chests, Lootr
- Dimensions & Space Travel Mods — Ad Astra, Better Nether/End, Deeper and Darker, The Bumblezone
- Quality-of-Life & UI Mods — Jade, EMI, Waystones, Open Parties and Claims
- Behind-the-Scenes Mods — libraries, compat glue, bugfixes, performance (reference only)
Each category now has per-mod notes in a subfolder — open the category note or Graph View to browse them.
Quest chapter guides
Player-facing walkthroughs of the in-game FTB quest book, one per chapter, in the Quests/ folder — e.g. Quest — Getting Started, Quest — New Mechanics, Quest — Main Story, Quest — Applied Energistics 2, Quest — Botania, Quest — Create, Quest — Simply Swords, Quest — The Nether, Quest — To The End, Quest — Planets and Space.
Suggested reading order
- Getting Started → 2. Progression & Level Caps → 3. Talent Tree & Fate Talents → 4. Archetypes & Builds → 5. Gear Rarity & Reforging → then branch into whichever mod categories match your build (magic, tech, exploration).